/*
 * This file is part of the Try! Engine project.
 *
 * Copyright 2010-2011 Emanuele Bertoldi. All rights reserved.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 * You should have received a copy of the modified BSD License along with this
 * program. If not, see <http://www.opensource.org/licenses/bsd-license.php>
 */

#include <lightemitter.h>
#include <animable.h>
#include <model3d.h>
#include <scenetransformable.h>
#include <cameranode.h>
#include <application.h>
#include <baseapplogic.h>

int main(int argc, char** argv)
{
    Try::Application app;

    // Set a camera to render the scene...
    Try::RenderWindow* win = app.window();
    Try::CameraNode camera("Camera", "pipelines/forward.pipeline.xml", win->width(), win->height(), 45.0f);
    win->setActiveCamera(&camera);

    // ...then add a model...
    Try::Object man("Man");
    Try::Model3D man_model(&man, "models/man/man.scene.xml");
    man_model.addAnimation("animations/man.anim");
    man_model.runAnimation(0, 1, 10);
    man_model.setPosition(Vector3(0, -0.8, -3));
    man_model.setRotation(Vector3(0, -45, 0));

    // ...and also a light.
    Try::Object light("Light");
    Try::LightEmitter light_emitter(&light, light.name());
    light_emitter.setPosition(Vector3(0, 20, 50));

    return app.run();
}
